Recently I had the chance to view an eye opening video about integrating technology and gaming systems into New York’s state mandated standards titled, Digital Media New Learners of the 21st Century, which can be found at https://vimeo.com/20018135. The program that stood out to me in this video was called Little Big Planner which is a Playstation 3 game where the kids had the chance to create a new level for a video game. The students were getting the opportunity to design a new game level for an Aesop Fable story.
As a graduate from Virginia Public Schools, I wish I would have had projects similar to these while in school. I think every activity I viewed in this video provided the opportunity to engage in the 4C’s which are: Critical Thinking, Collaboration, Communication, and Creativity (Lamar, 2013). The Little Big Planner activity where the students needed to read a paper story of an Aesop Fable, then transition it into a graphic novel, and finally produce a new level of the fable on the PlayStation 3 had the students engaged in all of the 4C’s.
I watched the students select the scene from the fable they were going to use for their game, which forced the students to think critically about what scenes are important and how they want to create the characters.
The students were playing each others games and giving feedback, as well as working together to trouble shoot.
All aspects of this program require the students to communicate directions to each other in the game and provide feedback on the game.
This project screams creativity because there is so much room for academic choice by the students as to what will be included in their fable game. The students used templates but had control of creating characters, settings, and animations used in their level.
I love how the video used the analogy of teaching and assessment are similar to video games in the fact that you should not just move on with learning new content until you have reached mastery of the previous content. “Doing game design in school teaches you to attack a complex problem into smaller pieces”(Digital Youth Network 2016). I think this is an amazing concept in reducing the learning gaps in students because of building a solid foundation.
Lamar, J. (2013, July 10). IS THERE A BEST WAY TO DEVELOP THE 4CS IN ALL STUDENTS? Retrieved June 8, 2016, from http://www.p21.org/news-events/p21blog/1249-is-there-a-best-way-to-develop-the-4cs-in-all-students
Digital Youth Network. (2016). About DYN. Retrieved on June 8, 2016 from http://digitalyouthnetwork.org.